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How do switch between unit sections. Like if I have a unit that I have in one column and I want to use another unit in a different column, what key would I have to press?

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Can Sophie become bigger or fatter or thicker or something?

Will there be more language options?

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Look at that hp barLook at that hp bar

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I am playing on last version and I can't complete final level (6-5) because Dorothy's hp can be so long that even its line wider than the screen, even though I use only Macha to not let Dorothy swallow them, but still no use, and it's on 0 difficulty

What do i need to do?

is there a way to sell or get rid of units?

You need to unlock menu to Sophie's stomach, there you can change from to stomach to beach where you feed her with units to level up her

I just wanted to put this here in case it was applicable to anyone. From what I can tell this game runs perfectly with proton (specifically I used GE. I don't know if it makes a difference but just wanted to put it here). It seems to run just as well as it does on Windows.

Really liked it! 

Do you have a patreon?

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Honestly after managing to get to the final boss and win.. I feel the only thing missing is a defeat cutscene is all for the final boss.

Legit would be nice addition to see the monster leaders and such all in the empress instead :D

Are you going to add more content to this game or maybe make a sequel.

Is there a way to delete units in your barrack?

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Thank you. I understand why I didn't have it: I had done only the first world and then I went on the stages south and East. I suppose they were bonus stages. Thus I didn't unlock the menu.

Anyway, really great game. I had a lot of fun. Even as a game it's a very solid RTS/Defense game. I had a lot of fun and spent several hours playing.

Some points of improvements (I play on PC, so sorry if some things are only problems with the PC version):

1) An exit button. As of now, except using Alt+F4, I can't exit the game in fullscreen

2) Iblis should still send target to Sophie even if there are pred on the backline. As of now, as soon as you have a single rearline pred, she will never send to Sophie. Maybe code that if all rearline preds have 75% or more fullness she will send to Sophie instead. (I think 75% is enough because it means minimum 75%. So if a rearline is at 74%, it will still get a prey and will probably max out) (I saw this was already reported)

3) In the menu, when I am in the chest and click on items, I see the level increasing on the bottom left. No item are consumed or anything. Is it a bug?

4) A gallery (maybe it's already in the game but I am not far enough. Sorry) where you can see your different units eat different enemies. It would be especially useful since some animation are specific to some enemies (For example the harpy eating the bard)

5) Challenge missions: Missions where your units, units levels, Sophie levels, barrack levels, ... are fixed from the start. So only through using good tactics can you beat them (I overleveled my units and now a lot of the stages are extremely easy. So some challenges like that could be fun)

Except these few points, I seriously can't find other way to improve your game, it's so damn near perfect and I just encountered a few janks and bugs but nothing major (for example, sometimes telekinesis don't seem to work and I can't grab an enemy on the first try. And I mean that it's even on Cho-Ming the seaslug so it's not because the enemy is protected). I wouldn't mind to spend a few dollars to acquire the game, it's better than even some SFW indie games.

Deleted 19 days ago

Game isn't working anymore with the new update, I hate my phone

same

Just a lore question, does the human devoured regenerate like the Demon queen said in the beginning or she just lied to ease our "guilt"? 🤔💋

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imma be honest i havent played this since the 1.4.0 update 84 days ago but damn youve worked a lot on this game more since then!
from a game dev point of view, nice job

How can I put the game in windowed mode?

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Alt + enter

not sure if this is a bug but feeding choming to solfie does not give dp recovery 

I am so confused about leveling up cause it says to drag and drop but all it does is swap places

you need the same level characters to level them up ie 2 LV 5s make a 6

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okay but there seems to be a menu I can't access, inside Sophie's stomach? also how do I delete units?

Edit: looking down the comments I see a "menu" icon with a maw but it does not show up on my screen where I assume the upgrade materials go


Edit 2: I got pass the boat and own that I am an idiot

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a way to speed up time would be nice, or some way to speed up time at the end of a level as im forced to sit and wait for the unit that produces materials to fully empty as i dont want to miss any resources i may miss by completing the mission all together

is there a way to change the volume in th game

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you have to go into windows settings to turn the game volume down

can show me  i just want hear thesound effect.

its not possible to turn just music off but maybe in the future it could be added

but can you show  how to get to the window settings for the game

go to settings with the game running, system, sound then app volume and preferences
should be able to just turn it down from there 

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love the game i have a few suggestion 

suggestion after beating the game what if there  was option to costmize a fight with any enemys even bosses 

2nd: what if you lose to the final boss she eats' you   and it' would be kind be nice to see the majest with a huge belly

3rd if you didn't her something to eat and she your units she can't use no skill

Alright I beat the game, this is so peak! :D 10/10, one of my favorite vore games to date and I cannot wait to take over the other worlds that Demon Lord mentioned!

After beating 5-1 the archbishop's sprite glitches into one of her stomach sprites

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Iblis stopped feeding Sophie if there is someone to feed in the background, even if they are already full.

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Yes.

I want to know why.

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outstanding game and i cant wait to see the "other worlds" the demon lord teased about. here's hoping you make a sequel. still bummed you don't get a smooch from solphie

been keeping up with the game since it came out and have happily played despite the bugs, love solphie and love mocha the giant.

amazing game 9/10 would get carpel tunnel again. cant wait for your next game idea. be it a sequel to this or otherwise!

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this is a fetish game with... GAMEPLAY! holy-moly. I very like it!
hm... will be settings? and... will you increase orca giant girl's maximum belly size? wanna see her bigger

niiiiiiiiiice!

Really great game, have been following since day 1

Honestly this is VERY close to being the best vore game out their, with its only real competitor for the title being GameAdventures

While GameAdventures has a wide variety of characters and scenes I feel it lacks in Gameplay, World eater on the Other hand is very strong in its gameplay yet despite its wide cast of characters we don't really get much interaction with them(outside of Character specific/Campaign Missions) if we received a bit more in the way of Interaction with our Units i think this game could easily be the BEST vore game to ever be made.

No matter what you do I'll continue to follow and support(if i could) you in your works, they are always of quality!

Can you tell me about these "GameAdventures" you're talking about? Can't find them

Its Proper name is Gameverse Adventures, created by a fellow called Dragonimator, isnt on Itch but has its own website, has plenty of characters and really good models, however it does lack in the Gameplay and Scene(newer characters especially) department

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More units idea

  • Rammer: Equipped with a big log carried by two strong men. Builds up speed and push back any predator that are blocking there way, they only target Sophie dealing massive damage depending on the speed it gained, the charging can be cancel by a splash type unit. 
  • Assasin: Sneaky humans that can go invisible or teleport to your nearby range predator. 
  • Juggernaut: Equipped with a heavy armour and a Hammer making one of the toughest humans in game but extremely slow because of the armour it's wearing, receive less damage from range attack, drains debuff faster, grants minor protection to nearby units, if devoured by a predator all units in the field will receive a small amount of shield. 
  • Bomber: Equipped with high explosive compound, will light up the fuse once the fuse is burnt out it will explode and inflicts burning effects to all nearby predators, this also affects friendly humans on field and can be put out by water or ice. 
  • Alchemist: Throws splash potion to nearby friendly human on the field, so here are following that the Alchemist can throw → Red increases Str, Green increases Hp, Blue increases Dex, Light Green heals human. 

Well that's all the idea I can get in my head the next idea will be predators. If you like the idea please leave a feedback. 

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Isn't the rammer like the battle ram from clash royale?

Yeah it is I got inspired by the function but at least is not threatening when is not at full speed

All and all, this was a wonderful game. Having watched it grow and develop over the course of 100+ days. I honestly can't say the game lacks much of anything anymore. Sure, it would be nice if the player got a few more interactions with other characters. Sure, it would be nice if it didn't feel like you're arguably beating your head against a wall. When it comes to almost any boss, after you put the world/enemy lvl past 100.

But those are just personal preferences and mostly a lack of desire to grind my units up to lvl 100 as well.

IF there was absolutely anything left that the game COULD 'use' per se. Is the possibility of a 'shop'. Sitting on 1,000+ of wood/newspapers/material that isn't rare. Just makes me want to get rid of it since I never have enough money to 'use it' anyway. Implementing a shop or just a sell button within the chest that holds all those materials. Could be a nice touch.

A big round of applause and praise to HughoftheSkies! For making this game, sticking around to fix it up and continue to add new things to it! Sincerely, your awesome and the work you put in is incredible!

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Thank you for playing the game!

Actually I tested the game in difficulty Lv1,  without any upgrades or units over Lv 15.

I made hard modes / items and levelups as a kind of 'extra mode' for people who loves leveling up, so I don't know how broken the hard mode is, nor I have plans to rebalance it. :0

But yeah, adding a feature to get rid of unnecessary items might be an option. Hmm.

Builder turns into meat when eaten

Oh right, that's something I need to fix, that meat is a placeholder

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Made an account just for this bug report.

Earthquake on the Giant is extremely bugged, it often leads to the boss somehow overflowing their hp and being unbeatable. (You can test this on the final boss and the Paladin by spamming her and mostly her)

It also leads to a crash against the final boss VERY often, not sure exactly why but it may have something to do with canceling the attack animation.

Here's an easy cheese for it, 4 Kitsunes at front stacking up power ups, Minotaur spam holding her back in the middle while you MAKE SURE to feed her the meat (Don't use Giants, they'll crash your game) and Shohos at the back providing buffs with maybe a Kitsune guard for them, keep some Sho-Mings on your selection pallet in case shit goes wrong. Easy Cheese.

But it won't really help you, last and final bug(?), there is no ending cutscene even at 1.5.9 even though patch notes seem to imply there is one. The level gets marked as complete but nothing happens and the "Story Only" button doesn't update.

Edit: Two more bugs I just remembered.
1. Ninjas can't be fed to upper units manually.

2.If any prey is eaten after a level ends, it shows one more reward. Not sure if you actually recieve it. Ex: The level ends 85/85 eaten, if you feed your units a Cho-ming before picking it up, one more reward will appear. This also works if you keep a boss that spawns them infinitely last.

I fixed the Giant bug  in 1.5.10, also added the ending cutscene in there

Except the close-range-Ninja issues though.

Also yeah, buff units are wack.

Any tips for the final boss?

use the giants, they are the only unit that can tank her 

but using giants always get error about earthcrush ,using kitsune with enough prey can also tank

either way you need preds that have fully bellies or else the inhale attack insta kills

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i'm not getting enough money to summon new units or upgrade barracks after i got the allies level increase upgrade

Yes.

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1.5.9 Mobile version:

1. In character summon screen, if you press "Max" button game goes "AEURGH" and freezes. Then crashes. 

2. For some reason one of the new enemies' description is missing. I guess that it's a "berserker" enemy, judging by their style and attack. Every others enemies' description is fine

3. I  believe this bug exists for a long time now, but sometimes when you toss an enemy they just kinda fall out of bounds. Or at least out of visible area. I even failed to complete a level because of this once. 

4. For some reason the game thinks that I don't have any planks in my inventory, but that's clearly false. 

5. Also, the cost to increase barracks is just funny

As a side note, in a bit older version of the game (when ridiculous cost of a new unit wasn't fixed) summoning menu button would just disappear after trying to summon either one or multiple characters. I believe this bug vanished after fixing the cost of new units, but I just felt like I needed to address this. 

Btw, did the cost get actually fixed? Because even though new allies's level gets increased by around +50 extra, the sum of money to summon a new character is practically unachievable. 

How to earn money much faster?Now I have my gold drop rate at 365 and most stage will gain 30k,but looks like higher difficult won't provide more money.

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Has the ending scene not been implemented yet, or is a bug causing it not to activate? Because I beat 6-5 on version 1.5.9 and it just goes back to the world map, and the story only option is still locked for that level.

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############################################################################################

ERROR in action number 1

of Other Event: User Defined 0 for object obj_magicmissile:

DoSub :2: Malformed variable

at gml_Object_obj_magicmissile_Other_10

############################################################################################

gml_Object_obj_magicmissile_Other_10 (line -1)

gml_Object_obj_magicmissile_Step_0 (line -1)

Fixed in 1.5.10

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