A downloadable game for Windows and Android

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Click your enemies,Lift them up,

Let them melt inside stomachs!

The updated version of 'World Eater', the Vorish Defense game I developed 2 years ago.


New elements from the update : 

1.3.5 : 

2 New characters : Snake lady & Alraune

Chapther 3  unlocked! 12 more battles to enjoy.

And various convenience patches

- Supports PC now.
- Allies are bulkier.
- Solphie can bonk enemies that gets hear her.
- The game runs on 60 frames/sec
- There's a basic guide now.
- You can now give up in battles.


1.3.6  - 1.3.8 : 

Fixed some bugs.

- You don't have to turn off the story in W3-4 to W3-8 now.

- The sandbags will no longer crash the game when an ally predator destroys it.

- Nerfed Alraune's DP cost (10 -> 20), for being too spammable.

1.3.9 :

- Better SORT button. It will actually sort your units by their species.

1.3.10 : 

- Allied predators now properly eliminate enemies instead of duplicating them.

1.3.11:

- Alraune will be less likely to target the the enemies that are midair.

- Sensei, Paladin, and Canoneers have less attack now.

- Fixed a few crashing bugs. 

1.3.14

- Fixed the sandbag crashing issue.

- Cannoneers have less health now.

- Shadow elemental no longer decreases units' HP.

1.3.15

- Titana the cow properly recovers HP now.

1.3.16


- New character, Mooru the Mushroom updated


1.4.0

3 More predators, and a few more maps.


1.4.1

Kirn the fox no longer levels up infinitely.


1.4.3


3 more allies, with addditional stages to challenge.

- Shoho the Scientist : Doesn't move, but will buff allies with potions.

- Seir the djinn : Backline ally, will generate random items when fed.

- Choming the mint dragon : Can be eaten by other allies, and increase their bulk by doing so.

- Catapults, cannons, and plague doctors will no longer attack as soon as they spawn, so they will be totally reactable.

- Some close range combat units are able to turn around now.


1.4.4.

Fixed mummy/choming/Iblis related crashing bugs.

1.4.5

Choming will no longer crash the game when she's selected to be eaten by Solphie for her EXP

1.4.6

Shoho will now be shown properly in dialogues.

1.4.7

Ninjas will no longer freeze the game.

1.4.8

I've fixed the "Unable to find instance for object index at gml_Script_scr_ally_findtarget " crashing bug.

1.5.2

New character : Mocha the island giant. Can attack and devour 2 enemies at once.

Quite a few new enemies
Added QoL features such as
 - Summon x10, x100, x Til your barracks are full
 - Simpler item drop
 - You can use 20 ally slots if you unlock W5
 - Better sorting algorithm
 - Bigger hurtboxes for the enemies, it's now much easier to click

The main story FINALLY gets the ending. (Last stage : W6-5) It was a long way here..

1.5.3

Nerfed some enemies and fixed some bugs

Removed the particle effect on summoning so pressing MAX doesn't make the game crash.

1.5.4

Iblis bug fixed
Bombarder bug fixed

1.5.5

The 'Movable' bug that made the slime girl unusable was fixed
Normalized the summoning cost, sorry, the cost was kinda stupid

1.5.6

Seir will no longer cause the
"Draw Event for object obj_enemy_item_:
 DoDiv :2: Malformed variable"
Error.

1.5.7

Better Sort mechanics.
The 10x / 100x summon has been fixed. It will work fine now.

1.5.9

Final boss has less ATK and DEF, instead she gains more HP, so it's much easier to fight foot on foot with her.

1.5.10
Better UI, I think (Bigger numbers for Solphie's health and DP)
Giant's Earthquake, Harpy's Magic missile bug has been fixed
Giant has bigger stomach now, has to eat more to gain access to the earthquake attk
Got rid of MAX summon cuz it's too buggy
You can now wheel up/down in the barracks

You can see the ending cutscene again if you finish 6-5 again with the story on.

1.5.11

Summoning will be a bit cheaper now.
+ You get a new upgrade slot as well.

1.5.12
You can change the level of the summons now, so you will be able to afford your units.

Updated 1 day ago
StatusReleased
PlatformsWindows, Android
Rating
Rated 4.6 out of 5 stars
(74 total ratings)
AuthorHughoftheSkies
GenreStrategy
Tags2D, Adult, GameMaker, Tower Defense, vore

Download

Download NowName your own price

Click download now to get access to the following files:

castle defense 1.4.8.zip 152 MB
castle defense 1.4.8.apk 165 MB
castle defense 1.5.12.zip 231 MB
castle defense 1.5.12.apk 245 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 213 · Next page · Last page

I am so confused about leveling up cause it says to drag and drop but all it does is swap places

you need the same level characters to level them up ie 2 LV 5s make a 6

(3 edits) (+1)

okay but there seems to be a menu I can't access, inside Sophie's stomach? also how do I delete units?

Edit: looking down the comments I see a "menu" icon with a maw but it does not show up on my screen where I assume the upgrade materials go


Edit 2: I got pass the boat and own that I am an idiot

a way to speed up time would be nice, or some way to speed up time at the end of a level as im forced to sit and wait for the unit that produces materials to fully empty as i dont want to miss any resources i may miss by completing the mission all together

is there a way to change the volume in th game

(1 edit)

you have to go into windows settings to turn the game volume down

can show me  i just want hear thesound effect.

its not possible to turn just music off but maybe in the future it could be added

but can you show  how to get to the window settings for the game

go to settings with the game running, system, sound then app volume and preferences
should be able to just turn it down from there 

(1 edit)

love the game i have a few suggestion 

suggestion after beating the game what if there  was option to costmize a fight with any enemys even bosses 

2nd: what if you lose to the final boss she eats' you   and it' would be kind be nice to see the majest with a huge belly

3rd if you didn't her something to eat and she your units she can't use no skill

Alright I beat the game, this is so peak! :D 10/10, one of my favorite vore games to date and I cannot wait to take over the other worlds that Demon Lord mentioned!

After beating 5-1 the archbishop's sprite glitches into one of her stomach sprites

(+1)

Iblis stopped feeding Sophie if there is someone to feed in the background, even if they are already full.

(+1)

Yes.

I want to know why.

(+1)

outstanding game and i cant wait to see the "other worlds" the demon lord teased about. here's hoping you make a sequel. still bummed you don't get a smooch from solphie

been keeping up with the game since it came out and have happily played despite the bugs, love solphie and love mocha the giant.

amazing game 9/10 would get carpel tunnel again. cant wait for your next game idea. be it a sequel to this or otherwise!

(+2)

this is a fetish game with... GAMEPLAY! holy-moly. I very like it!
hm... will be settings? and... will you increase orca giant girl's maximum belly size? wanna see her bigger

niiiiiiiiiice!

Really great game, have been following since day 1

Honestly this is VERY close to being the best vore game out their, with its only real competitor for the title being GameAdventures

While GameAdventures has a wide variety of characters and scenes I feel it lacks in Gameplay, World eater on the Other hand is very strong in its gameplay yet despite its wide cast of characters we don't really get much interaction with them(outside of Character specific/Campaign Missions) if we received a bit more in the way of Interaction with our Units i think this game could easily be the BEST vore game to ever be made.

No matter what you do I'll continue to follow and support(if i could) you in your works, they are always of quality!

Can you tell me about these "GameAdventures" you're talking about? Can't find them

Its Proper name is Gameverse Adventures, created by a fellow called Dragonimator, isnt on Itch but has its own website, has plenty of characters and really good models, however it does lack in the Gameplay and Scene(newer characters especially) department

(+1)

More units idea

  • Rammer: Equipped with a big log carried by two strong men. Builds up speed and push back any predator that are blocking there way, they only target Sophie dealing massive damage depending on the speed it gained, the charging can be cancel by a splash type unit. 
  • Assasin: Sneaky humans that can go invisible or teleport to your nearby range predator. 
  • Juggernaut: Equipped with a heavy armour and a Hammer making one of the toughest humans in game but extremely slow because of the armour it's wearing, receive less damage from range attack, drains debuff faster, grants minor protection to nearby units, if devoured by a predator all units in the field will receive a small amount of shield. 
  • Bomber: Equipped with high explosive compound, will light up the fuse once the fuse is burnt out it will explode and inflicts burning effects to all nearby predators, this also affects friendly humans on field and can be put out by water or ice. 
  • Alchemist: Throws splash potion to nearby friendly human on the field, so here are following that the Alchemist can throw → Red increases Str, Green increases Hp, Blue increases Dex, Light Green heals human. 

Well that's all the idea I can get in my head the next idea will be predators. If you like the idea please leave a feedback. 

(+1)

Isn't the rammer like the battle ram from clash royale?

Yeah it is I got inspired by the function but at least is not threatening when is not at full speed

All and all, this was a wonderful game. Having watched it grow and develop over the course of 100+ days. I honestly can't say the game lacks much of anything anymore. Sure, it would be nice if the player got a few more interactions with other characters. Sure, it would be nice if it didn't feel like you're arguably beating your head against a wall. When it comes to almost any boss, after you put the world/enemy lvl past 100.

But those are just personal preferences and mostly a lack of desire to grind my units up to lvl 100 as well.

IF there was absolutely anything left that the game COULD 'use' per se. Is the possibility of a 'shop'. Sitting on 1,000+ of wood/newspapers/material that isn't rare. Just makes me want to get rid of it since I never have enough money to 'use it' anyway. Implementing a shop or just a sell button within the chest that holds all those materials. Could be a nice touch.

A big round of applause and praise to HughoftheSkies! For making this game, sticking around to fix it up and continue to add new things to it! Sincerely, your awesome and the work you put in is incredible!

(+1)

Thank you for playing the game!

Actually I tested the game in difficulty Lv1,  without any upgrades or units over Lv 15.

I made hard modes / items and levelups as a kind of 'extra mode' for people who loves leveling up, so I don't know how broken the hard mode is, nor I have plans to rebalance it. :0

But yeah, adding a feature to get rid of unnecessary items might be an option. Hmm.

Builder turns into meat when eaten

Oh right, that's something I need to fix, that meat is a placeholder

(1 edit)

Made an account just for this bug report.

Earthquake on the Giant is extremely bugged, it often leads to the boss somehow overflowing their hp and being unbeatable. (You can test this on the final boss and the Paladin by spamming her and mostly her)

It also leads to a crash against the final boss VERY often, not sure exactly why but it may have something to do with canceling the attack animation.

Here's an easy cheese for it, 4 Kitsunes at front stacking up power ups, Minotaur spam holding her back in the middle while you MAKE SURE to feed her the meat (Don't use Giants, they'll crash your game) and Shohos at the back providing buffs with maybe a Kitsune guard for them, keep some Sho-Mings on your selection pallet in case shit goes wrong. Easy Cheese.

But it won't really help you, last and final bug(?), there is no ending cutscene even at 1.5.9 even though patch notes seem to imply there is one. The level gets marked as complete but nothing happens and the "Story Only" button doesn't update.

Edit: Two more bugs I just remembered.
1. Ninjas can't be fed to upper units manually.

2.If any prey is eaten after a level ends, it shows one more reward. Not sure if you actually recieve it. Ex: The level ends 85/85 eaten, if you feed your units a Cho-ming before picking it up, one more reward will appear. This also works if you keep a boss that spawns them infinitely last.

I fixed the Giant bug  in 1.5.10, also added the ending cutscene in there

Except the close-range-Ninja issues though.

Also yeah, buff units are wack.

Any tips for the final boss?

use the giants, they are the only unit that can tank her 

but using giants always get error about earthcrush ,using kitsune with enough prey can also tank

either way you need preds that have fully bellies or else the inhale attack insta kills

(+3)

i'm not getting enough money to summon new units or upgrade barracks after i got the allies level increase upgrade

Yes.

(+3)

1.5.9 Mobile version:

1. In character summon screen, if you press "Max" button game goes "AEURGH" and freezes. Then crashes. 

2. For some reason one of the new enemies' description is missing. I guess that it's a "berserker" enemy, judging by their style and attack. Every others enemies' description is fine

3. I  believe this bug exists for a long time now, but sometimes when you toss an enemy they just kinda fall out of bounds. Or at least out of visible area. I even failed to complete a level because of this once. 

4. For some reason the game thinks that I don't have any planks in my inventory, but that's clearly false. 

5. Also, the cost to increase barracks is just funny

As a side note, in a bit older version of the game (when ridiculous cost of a new unit wasn't fixed) summoning menu button would just disappear after trying to summon either one or multiple characters. I believe this bug vanished after fixing the cost of new units, but I just felt like I needed to address this. 

Btw, did the cost get actually fixed? Because even though new allies's level gets increased by around +50 extra, the sum of money to summon a new character is practically unachievable. 

How to earn money much faster?Now I have my gold drop rate at 365 and most stage will gain 30k,but looks like higher difficult won't provide more money.

(+1)

Has the ending scene not been implemented yet, or is a bug causing it not to activate? Because I beat 6-5 on version 1.5.9 and it just goes back to the world map, and the story only option is still locked for that level.

___________________________________________

############################################################################################

ERROR in action number 1

of Other Event: User Defined 0 for object obj_magicmissile:

DoSub :2: Malformed variable

at gml_Object_obj_magicmissile_Other_10

############################################################################################

gml_Object_obj_magicmissile_Other_10 (line -1)

gml_Object_obj_magicmissile_Step_0 (line -1)

Fixed in 1.5.10

using 1.5.9 still have an issue where if you are about 5 minuets into a battle (like the final boss) your clicks and troop attacks all do 1 damage making it impossible to finish. also... beat the boss and no ending cutscene? no kiss from solphie? or was it a bug?

She has the special ability to buff her def. There's also a way to lower her def.

(1 edit) (+1)

Use1.5.9 (Thanks for lowering the summoning cost)
Iblis (red feeder) is acting strange.
Until now, all the others except Solfie (orca) are full of food.
After that, they would only give food to Solfie.
Now, when there is another companion besides Solfie
Iblis doesn't give food to Solfie.

(1 edit) (+1)

Also, I do not think it is necessary to increase the cost of the number of soldiers
I want to increase the defense apart from the level of the character.

Finished the game, really enjoyed it. I'll admit that at points it did feel a bit grindy, but that's part of the charm. That final boss is a bit insane too, but thankfully I got it in the end. I do admit though, I wish at the end we could have seen the demon lord eat the player, but thats just my personal feelings

anyway i can delete my units?

Deleted 1 day ago

thank you!

Homie how the hell did you get those high level units

Deleted 2 days ago
(2 edits)

I started playing the game when it was in version 1.3.8 lol

how do you even get to that menu

As a single-player game, is it really necessary for the revenue to keep dropping? The rewards I got after spending nearly ten minutes aren't even enough for five chances to draw rewards. It's really depressing.

___________________________________________

############################################################################################

ERROR in action number 1

of Create Event for object obj_earthquake:

DoSub :2: Malformed variable

at gml_Object_obj_earthquake_Create_0

############################################################################################

gml_Object_obj_earthquake_Create_0 (line -1)

gml_Script_instance_create (line -1)

gml_Object_obj_ally_root_Other_59

gml_Object_obj_ally_root_Step_0 (line -1)


also again i don't if its a bug but during the final boss fight any enemies that spawn and are eaten by solphie don't give DP so you once she powers through the troops you are left high and dry

(1 edit)

Why is the bottom option showing that I have no planks while the top option shows that I do have planks?

(1 edit) (+2)

Also, clicking max to summon units freezes the game and I can't close the window normally, so I'm force to use Task Manager to be able to close the game when this happens

It happens to me on Android.

(1 edit)

I got a question, how do you beat the knight lady, dude, she just keept gaining more and more hp and more and more dmg, she hits like a truck after some minutes, this is on 0 difficulty too ,_,

I assumed the game hasn't been getting any update since the ariyon page didn't have anything new but holy shit am I wrong

(1 edit)

This game is magnificent!! The mechanic and gameplay are very simple, the gameplay is simple and I like the way they all eat those mortal very lovely to see~. Also when I click Max summon the game froze as the music continues to play I waited but yeah I decided to reopen the game instead and summon one by one instead. Eating this game is a 9/10 delicacy highly recommended to try. 

(1 edit)

anybody had this problem cus i did when i updated the game in both mobile and windows

version?

1.5.4

wait hang on let me update my game to the new update maybe it will fix it

Is there any trick or tactic to master 6-5? The increase of difficulty I witnessed from previous stages is just brutal.  I couldn't find a solid combo to master this. 

yeah i had the same problem, either she clears all your troops or 2 shots solphie

(4 edits) (+1)

I found a strat that requires a lot of patience. Used it to clear Difficulty 70.

1.use Shoho and the Kitsune and keep all the meat from the initial wave. Since, new enemies will not spawn till it is eaten.

2. Put the meat close enough to the kitsune so that Shoho can target it
and the kitsune don't devour it, since buffs stack infinitely you can wait a couple of minutes so that the kitsune can one shot anything.

Animations do start getting a bit funny with all the attack speed up

Thank you for your help but there must be something wrong. The boss is mostly just taking 1 Damage and is healing itself like crazy (No priests on the field). This game was so much fun but it is frustrating that even difficulty 0 is causing such me a headache.  Did you know which lvl of the units is required? I rarely get frustrated  while gaming but this lvl got me. :(  Btw I dont have a Kitsune in my Team, is that really her name or is it something else?

Thank you very much I figured it out now thanks to you. Sadly I'm always missing some enemy. First time 113/114 now 111/114 what a joke. :(

ive had this issue try use the inhale ability it normally fixes the enemy unless its a ninja for some reason 

Wait, is this a "normal" price now? God damn... 

don't know if its a bug, but if a level goes on for long enough (like the last battle agenised kirby) then either the enemies or your units/taps do only 1 damage and thus making the level... imposable without carpel tunnel 

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object obj_enemy_faller:

Unable to find instance for object index 168882

at gml_Object_obj_enemy_faller_Step_0

############################################################################################

gml_Object_obj_enemy_faller_Step_0 (line -1)

use 1.5.7
My Bonus levels to new allies +30
summon cost is 4370733G

If you win the battle, you get a strong companion, but...
But they're expensive.

That's much cheaper than getting an ally to level 30 without the upgrade

Yes, but... yes, but!
Some characters don't have dedicated quests.
They're hard to collect.

Is it normal that increasing new allies' level also increases the cost of upgrading barracks? It costs me 367947889126298368 gold to ugrade now...

Great game btw! It's tons of fun.

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