Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 80 of 241 · Next page · Previous page · First page · Last page

Really great game, have been following since day 1

Honestly this is VERY close to being the best vore game out their, with its only real competitor for the title being GameAdventures

While GameAdventures has a wide variety of characters and scenes I feel it lacks in Gameplay, World eater on the Other hand is very strong in its gameplay yet despite its wide cast of characters we don't really get much interaction with them(outside of Character specific/Campaign Missions) if we received a bit more in the way of Interaction with our Units i think this game could easily be the BEST vore game to ever be made.

No matter what you do I'll continue to follow and support(if i could) you in your works, they are always of quality!

Can you tell me about these "GameAdventures" you're talking about? Can't find them

Its Proper name is Gameverse Adventures, created by a fellow called Dragonimator, isnt on Itch but has its own website, has plenty of characters and really good models, however it does lack in the Gameplay and Scene(newer characters especially) department

(+1)

More units idea

  • Rammer: Equipped with a big log carried by two strong men. Builds up speed and push back any predator that are blocking there way, they only target Sophie dealing massive damage depending on the speed it gained, the charging can be cancel by a splash type unit. 
  • Assasin: Sneaky humans that can go invisible or teleport to your nearby range predator. 
  • Juggernaut: Equipped with a heavy armour and a Hammer making one of the toughest humans in game but extremely slow because of the armour it's wearing, receive less damage from range attack, drains debuff faster, grants minor protection to nearby units, if devoured by a predator all units in the field will receive a small amount of shield. 
  • Bomber: Equipped with high explosive compound, will light up the fuse once the fuse is burnt out it will explode and inflicts burning effects to all nearby predators, this also affects friendly humans on field and can be put out by water or ice. 
  • Alchemist: Throws splash potion to nearby friendly human on the field, so here are following that the Alchemist can throw → Red increases Str, Green increases Hp, Blue increases Dex, Light Green heals human. 

Well that's all the idea I can get in my head the next idea will be predators. If you like the idea please leave a feedback. 

(+1)

Isn't the rammer like the battle ram from clash royale?

Yeah it is I got inspired by the function but at least is not threatening when is not at full speed

All and all, this was a wonderful game. Having watched it grow and develop over the course of 100+ days. I honestly can't say the game lacks much of anything anymore. Sure, it would be nice if the player got a few more interactions with other characters. Sure, it would be nice if it didn't feel like you're arguably beating your head against a wall. When it comes to almost any boss, after you put the world/enemy lvl past 100.

But those are just personal preferences and mostly a lack of desire to grind my units up to lvl 100 as well.

IF there was absolutely anything left that the game COULD 'use' per se. Is the possibility of a 'shop'. Sitting on 1,000+ of wood/newspapers/material that isn't rare. Just makes me want to get rid of it since I never have enough money to 'use it' anyway. Implementing a shop or just a sell button within the chest that holds all those materials. Could be a nice touch.

A big round of applause and praise to HughoftheSkies! For making this game, sticking around to fix it up and continue to add new things to it! Sincerely, your awesome and the work you put in is incredible!

(+1)

Thank you for playing the game!

Actually I tested the game in difficulty Lv1,  without any upgrades or units over Lv 15.

I made hard modes / items and levelups as a kind of 'extra mode' for people who loves leveling up, so I don't know how broken the hard mode is, nor I have plans to rebalance it. :0

But yeah, adding a feature to get rid of unnecessary items might be an option. Hmm.

Builder turns into meat when eaten

Oh right, that's something I need to fix, that meat is a placeholder

(1 edit)

Made an account just for this bug report.

Earthquake on the Giant is extremely bugged, it often leads to the boss somehow overflowing their hp and being unbeatable. (You can test this on the final boss and the Paladin by spamming her and mostly her)

It also leads to a crash against the final boss VERY often, not sure exactly why but it may have something to do with canceling the attack animation.

Here's an easy cheese for it, 4 Kitsunes at front stacking up power ups, Minotaur spam holding her back in the middle while you MAKE SURE to feed her the meat (Don't use Giants, they'll crash your game) and Shohos at the back providing buffs with maybe a Kitsune guard for them, keep some Sho-Mings on your selection pallet in case shit goes wrong. Easy Cheese.

But it won't really help you, last and final bug(?), there is no ending cutscene even at 1.5.9 even though patch notes seem to imply there is one. The level gets marked as complete but nothing happens and the "Story Only" button doesn't update.

Edit: Two more bugs I just remembered.
1. Ninjas can't be fed to upper units manually.

2.If any prey is eaten after a level ends, it shows one more reward. Not sure if you actually recieve it. Ex: The level ends 85/85 eaten, if you feed your units a Cho-ming before picking it up, one more reward will appear. This also works if you keep a boss that spawns them infinitely last.

I fixed the Giant bug  in 1.5.10, also added the ending cutscene in there

Except the close-range-Ninja issues though.

Also yeah, buff units are wack.

Any tips for the final boss?

use the giants, they are the only unit that can tank her 

but using giants always get error about earthcrush ,using kitsune with enough prey can also tank

either way you need preds that have fully bellies or else the inhale attack insta kills

(+3)

i'm not getting enough money to summon new units or upgrade barracks after i got the allies level increase upgrade

Yes.

(+3)

1.5.9 Mobile version:

1. In character summon screen, if you press "Max" button game goes "AEURGH" and freezes. Then crashes. 

2. For some reason one of the new enemies' description is missing. I guess that it's a "berserker" enemy, judging by their style and attack. Every others enemies' description is fine

3. I  believe this bug exists for a long time now, but sometimes when you toss an enemy they just kinda fall out of bounds. Or at least out of visible area. I even failed to complete a level because of this once. 

4. For some reason the game thinks that I don't have any planks in my inventory, but that's clearly false. 

5. Also, the cost to increase barracks is just funny

As a side note, in a bit older version of the game (when ridiculous cost of a new unit wasn't fixed) summoning menu button would just disappear after trying to summon either one or multiple characters. I believe this bug vanished after fixing the cost of new units, but I just felt like I needed to address this. 

Btw, did the cost get actually fixed? Because even though new allies's level gets increased by around +50 extra, the sum of money to summon a new character is practically unachievable. 

How to earn money much faster?Now I have my gold drop rate at 365 and most stage will gain 30k,but looks like higher difficult won't provide more money.

(+1)

Has the ending scene not been implemented yet, or is a bug causing it not to activate? Because I beat 6-5 on version 1.5.9 and it just goes back to the world map, and the story only option is still locked for that level.

___________________________________________

############################################################################################

ERROR in action number 1

of Other Event: User Defined 0 for object obj_magicmissile:

DoSub :2: Malformed variable

at gml_Object_obj_magicmissile_Other_10

############################################################################################

gml_Object_obj_magicmissile_Other_10 (line -1)

gml_Object_obj_magicmissile_Step_0 (line -1)

Fixed in 1.5.10

using 1.5.9 still have an issue where if you are about 5 minuets into a battle (like the final boss) your clicks and troop attacks all do 1 damage making it impossible to finish. also... beat the boss and no ending cutscene? no kiss from solphie? or was it a bug?

She has the special ability to buff her def. There's also a way to lower her def.

(1 edit) (+1)

Use1.5.9 (Thanks for lowering the summoning cost)
Iblis (red feeder) is acting strange.
Until now, all the others except Solfie (orca) are full of food.
After that, they would only give food to Solfie.
Now, when there is another companion besides Solfie
Iblis doesn't give food to Solfie.

(1 edit) (+1)

Also, I do not think it is necessary to increase the cost of the number of soldiers
I want to increase the defense apart from the level of the character.

Finished the game, really enjoyed it. I'll admit that at points it did feel a bit grindy, but that's part of the charm. That final boss is a bit insane too, but thankfully I got it in the end. I do admit though, I wish at the end we could have seen the demon lord eat the player, but thats just my personal feelings

anyway i can delete my units?

Deleted 55 days ago

thank you!

Homie how the hell did you get those high level units

Deleted 56 days ago
(2 edits)

I started playing the game when it was in version 1.3.8 lol

how do you even get to that menu

As a single-player game, is it really necessary for the revenue to keep dropping? The rewards I got after spending nearly ten minutes aren't even enough for five chances to draw rewards. It's really depressing.

___________________________________________

############################################################################################

ERROR in action number 1

of Create Event for object obj_earthquake:

DoSub :2: Malformed variable

at gml_Object_obj_earthquake_Create_0

############################################################################################

gml_Object_obj_earthquake_Create_0 (line -1)

gml_Script_instance_create (line -1)

gml_Object_obj_ally_root_Other_59

gml_Object_obj_ally_root_Step_0 (line -1)


also again i don't if its a bug but during the final boss fight any enemies that spawn and are eaten by solphie don't give DP so you once she powers through the troops you are left high and dry

(1 edit)

Why is the bottom option showing that I have no planks while the top option shows that I do have planks?

(1 edit) (+2)

Also, clicking max to summon units freezes the game and I can't close the window normally, so I'm force to use Task Manager to be able to close the game when this happens

It happens to me on Android.

(1 edit)

I got a question, how do you beat the knight lady, dude, she just keept gaining more and more hp and more and more dmg, she hits like a truck after some minutes, this is on 0 difficulty too ,_,

I assumed the game hasn't been getting any update since the ariyon page didn't have anything new but holy shit am I wrong

(1 edit)

This game is magnificent!! The mechanic and gameplay are very simple, the gameplay is simple and I like the way they all eat those mortal very lovely to see~. Also when I click Max summon the game froze as the music continues to play I waited but yeah I decided to reopen the game instead and summon one by one instead. Eating this game is a 9/10 delicacy highly recommended to try. 

(1 edit)

anybody had this problem cus i did when i updated the game in both mobile and windows

version?

1.5.4

wait hang on let me update my game to the new update maybe it will fix it

Is there any trick or tactic to master 6-5? The increase of difficulty I witnessed from previous stages is just brutal.  I couldn't find a solid combo to master this. 

yeah i had the same problem, either she clears all your troops or 2 shots solphie

(4 edits) (+1)

I found a strat that requires a lot of patience. Used it to clear Difficulty 70.

1.use Shoho and the Kitsune and keep all the meat from the initial wave. Since, new enemies will not spawn till it is eaten.

2. Put the meat close enough to the kitsune so that Shoho can target it
and the kitsune don't devour it, since buffs stack infinitely you can wait a couple of minutes so that the kitsune can one shot anything.

Animations do start getting a bit funny with all the attack speed up

Thank you for your help but there must be something wrong. The boss is mostly just taking 1 Damage and is healing itself like crazy (No priests on the field). This game was so much fun but it is frustrating that even difficulty 0 is causing such me a headache.  Did you know which lvl of the units is required? I rarely get frustrated  while gaming but this lvl got me. :(  Btw I dont have a Kitsune in my Team, is that really her name or is it something else?

Thank you very much I figured it out now thanks to you. Sadly I'm always missing some enemy. First time 113/114 now 111/114 what a joke. :(

ive had this issue try use the inhale ability it normally fixes the enemy unless its a ninja for some reason 

Wait, is this a "normal" price now? God damn... 

don't know if its a bug, but if a level goes on for long enough (like the last battle agenised kirby) then either the enemies or your units/taps do only 1 damage and thus making the level... imposable without carpel tunnel 

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object obj_enemy_faller:

Unable to find instance for object index 168882

at gml_Object_obj_enemy_faller_Step_0

############################################################################################

gml_Object_obj_enemy_faller_Step_0 (line -1)

use 1.5.7
My Bonus levels to new allies +30
summon cost is 4370733G

If you win the battle, you get a strong companion, but...
But they're expensive.

That's much cheaper than getting an ally to level 30 without the upgrade

Yes, but... yes, but!
Some characters don't have dedicated quests.
They're hard to collect.

Is it normal that increasing new allies' level also increases the cost of upgrading barracks? It costs me 367947889126298368 gold to ugrade now...

Great game btw! It's tons of fun.

there is a bug where when you click to add new units it keeps asking to expand the barracks weather you click 1/10/100 it only gives one new recruit. also if you click max it crashes the game 

Fixed in 1.5.7

(+1)

Yeah, so my game crashed and I got this log. 

In this moment I was only dragging enemy to feed them to void lady first

(1 edit) (+1)

Fixed it in 1.5.6.

(2 edits)

Hug question can you lend me a save for the pc version?(i just dont want to start from 0 again)

I really dont want to restart the game. But since the 1.42 update for some reasob it crashes when opens. The only clue i have is that is a error...but i have no idea what error.

I would also like a save, because I have the same problem on my cell phone, so I decided to go for the PC version.

Ok someone lend me a save.

Feel free to use it.

https://drive.google.com/file/d/1P4kRmDFc8hR8fkE8BY2EPpkJlm53g2Ww/view?usp=shari...

thanks.

I looked in the game folder, but I couldn't find where to put the file. Can you tell me where to put it?

(-1)

Can someone lend me a save for the pc version.

I was playing in the mobile but since 1.43 update i can't play anymore. And i really don't want to re start the game in pc

on the boss stage 4-10 it seems the second paladin lady takes 1 damage from everything no matter what i do. Also she doesn't seem to have a health bar either so i get through the whole level and its only her and her summons and then cant complete it since she wont die to anything. don't know if its intended or not but i kill the first one just fine.

(1 edit)

The second paladin was actually a bug. I removed her in the latest version.
There's someone who defeated her though

You say main Story ending Does that mean there is going to be other stories? Are you going to continue the story in someway?

bug detected

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object obj_ally_root:

Variable <unknown_object>.movable(100807, -2147483648) not set before reading it.

at gml_Object_obj_ally_root_Step_0

############################################################################################

gml_Object_obj_ally_root_Step_0 (line -1)

Fixed in 1.5.5

New Update, New Bugs. Lol. Here is an error I caught doing world EZ-5

Okay, and I seem to do a decent job of reproducing the bug. It seems that when the blue slime girl pred spits into 2 slimes, the bug occures.

(+1)

Yup, found it out myself as well. Thx, that was an useful info.
Fixed in 1.5.5.

The summoning cost is crazy.
...bug?

Yeah, it's a bug. Fixed in 1.5.5.

Thanks!

use 1.5.4
Mocha Lv 15
Max capacity of stomach 200
Titana( Cow Girl) Lv 15
Max capacity of stomach 970
I've never seen Mocha's original work, so I can't give you a definite opinion.
I think I could eat more than Titana

Mocha should be able to fill her stomach fast so she can gain access to her gut drop attack, which is more powerful than the stomp.

 I intentionally made her stomach a little smaller.

(1 edit)

understood!
I figured since I'm a giant character, I'd get to see him eat a lot.
I will make Titana's level higher!

___________________________________________

############################################################################################

ERROR in action number 1

of Draw Event for object obj_enemy_item_:

DoDiv :2: Malformed variable

at gml_Object_obj_enemy_item__Draw_0

############################################################################################

gml_Object_obj_enemy_item__Draw_0 (line -1)

Deleted 61 days ago

Fixed it in 1.5.6.

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object obj_ally_root:

Variable <unknown_object>.movable(100807, -2147483648) not set before reading it.

at gml_Object_obj_ally_root_Step_0

############################################################################################

gml_Object_obj_ally_root_Step_0 (line -1)

Fixed in 1.5.5

Viewing most recent comments 41 to 80 of 241 · Next page · Previous page · First page · Last page