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I wish the burp power deactivated bard charges

I think there is currently a bug with the lance enemies, none of them seem to gain any speed over time and just stay at an extremely slow speed

Oh hecc, you're right! Thanks dood

Man i love this game

Thanks, I'll try to make this til the ending

务必上架steam,多贵都支持

Does steam even accept these stuffs?

(1 edit)

Certainly!Because its excellent!

Hi, I'm stuck in W3-12, I don't know how to fight the waves of enemies and my units can't take any damage. Could you give me some advice?

(+1)

Use tanks like centaurs or minotaurs
Ooor wait til the next update (soon, in a week) since I'm planning to nerf the enemies so they can't attack the moment they're spawnd

Honestly surprised you decided to start updates again, I thought you abandoned this.

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I did, but peeps kept asking about the update so I just decided to fininsh the project so I don't get more + and appeal Solphie to more peeps since they seemed to love the orca lass

how do i transfer a save file from the old version to a new version? i give my full endorsement to the artist of these characters

Auto

mission w3-12 is complete bullshit how am i supposed to beat the waves of bullshit with the slow attacks and enemies teleporting to sophie? i cant even build up units because of the fucking catapult killing my units without any counters.    

(+3)(-1)

Use bulky units like the centaur, fox, or minotaur that could tank the enemy wave

And always save DPs so you can re-deploy them even if catapults take them out


Though I'm planning to nerf the catapult so they can't shoot as soon as they appear to make the game more fair

(1 edit)

the cannons are also bs, fire the moment they get on the field and are tanky af, and one shot my goblin mages, I think either of them would be fine if we could yknow swat the projectiles out of the air with our telekenesis

If you're on Windows, just modify your save. you can find it through Your PC>Users>[Your User]>AppData and it should be in one of the three folders. Make sure that "See hidden files" is on in the view setings.

(1 edit) (+2)

Suggest adding a feature that allows our unit to move backwards and attack... Some levels may cause our unit to pile up at the front... and the rear will be empty due to a lack of resources to place units

Preds are blinded with hunger, they never look back 

(+3)

i found a funny bug so i made this 

I have a problem with the font or it's a mistake?

(+1)(-1)

not gonna lie, mooru is hot as fuck

Is there any way to import saves from a previous version? Game is reasonably long now and it would be nice to be able to get back where you were quickly.

(+2)

Automatically import saves from the prev version

I wanna rename myself cause the game wouldn't let me change my name but I don't want to restart 

(1 edit)

What's the 1.4.2 update and what's the max level for troops and Solphie?

how can i download the V1.4.0 update, it only gives me the option for 1.3.17 still

(+1)

Fixed it

Thank you!

could u make the drop rate of the digestive pill to be a bit easier cus it was the most rarest item to drop from the enemy unit

Absolutely enjoyed the update this game got. The new units are fun to play with and grant new tactics. With only one of them being more unique and outright 'for fun' than anything. (Iblis). 

Main concerns are that either I still cannot find the exit button on this game. Or that 1 has still not been created for the PC version. Or even worse, that it simply doesn't work. (Assuming the red X under the sorting button is in fact, the exit button.)

While understandably, this game will have preds that are useful and others that aren't. With others being just far superior versions of them. I thoroughly believe the minotauress NEEDS to be buffed. It is pretty shameful to cost 75 energy yet be unable to survive against more powerful enemies. She clearly has a bit of health, she's certainly got some strength. Yet she never lasts anywhere near as long on the battlefield. When compared to the 'weaker but tankier version' of her. The centauress.

It's not even just about cannon balls and catapults or them pyromaniac plague doctors. The minotauress just dies to almost everything that she can't immediately devour. Making her useless for anything but early world enemies. I witnessed a lvl 14 version of her die within 3-4 sword swings against a black knight. Didn't even take off a quarter of their health, let alone half, before her death. I'm not even playing on an 'extreme difficulty' as i've gone up to lvl 105 in difficulty spike.

(+1)

You can use alt F4  to close the game

And hmm, thought the minotaur was good enough

My minotaur is level 18.

I survived a “projectile stone” attack and quickly recovered from 5,000 damage.

... I think the game balance is right if level 1 is the basic difficulty.

Having played some more and tested my own theory. I saw that she did not die to a single black knight. It usually takes multiple enemies to bring her down swiftly. I still think it would be nice if she survived a bit more. As again, she costs 75 energy. But I also understand it would be hard to properly balance a character. That is made to be a heavy-hitter and has regenerative capabilities. 

If no stat boosts. I'd argue that at least lowering the costs would suffice. Down to 65, dare I say, even down to 60. It mostly depends on how 'OP' this character is supposed to be. IS she supposed to be 100% worth the high cost? OR is she supposed to be just a more expensive and better version of the centaur?

Aside from my picky ramblings. I also noticed Eze seems to enjoy suddenly having no desires to fight. I'm not sure what all causes this to happen. But 1 reason seems to be simply placing another Eze on the field? Another seems to be that they simply don't 'care' for any enemies aside from those who have ranged attacks. Which obviously is not good cause she do be squishy (in more ways than 1). 

Finally. The slime girl is also squishy, in both forms. Unless you can somehow hold a group of enemies in front of her. When she's been separated. Then she will not ever stand a chance at reforming into her fully formed self(s). 

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I'm not sure, but there seems to be something wrong with the Acid-stained newspaper dropout. Especially with increasing odds and difficulty. Drop items 210%

 
(+1)

Oh, true

A hilarious but critical bug. The kitsune's pedal is broken or something. She doesn't get a second tail, but she keeps getting stronger all the time. As a result, damage and defense become fabulous, you can say divine kitsune.

(1 edit) (+1)

Oops. Fixed this issue in 1.4.1

Wow, that's fast.

(2 edits)

Please nerf the bard if there is just one of them on screen the can cause all melee enemies to basically teleport to sophie causing an instant death also lower the health of pyromancers, lower poison damage to sophie because a single ranged zombie can take out a fifth of her health bar in one shot ,and limit the amount of summoned zombies also make it so predators prioritize human units over zombies and make the vampire chick have the undead trait, there should also just be a predator whose job it is to tank large groups of units and the burp spell should cancel bard charge, maybe make the charge instead attached to the jousting units and the bard just adds an attack speed boost to melee units ,you should also give us the ability to increase Sophie's damage as she levels up ,you don't need to add everything but these are just my balancing suggestions sorry for no  grammar but my biggest wish is to add healing to the game in some way ,and please make it so palidins and engineers have different hats 

(+1)

Hey, keep getting this error code, didn't know if this was the right place to put it, sorry about that!

___________________________________________

############################################################################################

ERROR in action number 1

of Other Event: <unknown> for object obj_ally_root:

Unable to find instance for object index 100099

at gml_Object_obj_ally_root_Other_59

############################################################################################

gml_Object_obj_ally_root_Other_59 (line -1)

gml_Object_obj_ally_root_Step_0 (line -1)

(+1)

Gamemaker isn't giving me enough info with this error message..
I kinda tried blocking all the codes that could possibly cause this issue in 1.4.1, but I'm not sure if it works because this error message doesn't really specify which part of the code is causing this crash. Dang.

This game's great!

(+1)(-8)

Are you seriously going to be adding futa now? :(

(+5)

If you don't like it, you can just not use that character

(+1)(-4)

Yeah... until 15 more get added

(+2)

just feed them all to the whale lady (I forgot her name)

(+4)(-1)

Futa is fine

(+1)

Just a lore question, does the human devoured regenerate like the Demon queen said in the beginning or she just lied to ease our "guilt"? 🤔💋

I noticed that the game is in "released" status. Does that mean that there wouldn't be any updates anymore, except some occasional bug fixes? I just feel like the game is unfinished, there's atleast a shark girl left, that we're yet to fight. 

(+2)

If there will be more updates on their YouTube account, they did a live stream creating a new troop that is a slime, and I think they are planning new characters."

I didn't know they have a youtube channel? And it's not ban for tos violation?

hey uh how do we lower the volume?

Efficient way to collect water

Tell us.

I am SN-2

yo estoy estancado en el W3-10.

When I started playing this game, I had fun playing it and while some levels might've been a little challenging, it was still pretty good. Then came zombies... at first, they didn't give too much trouble, but as I went further, levels with zombies became increasingly harder. Now I'm stuck at W3-12 and it's litteraly impossible to complete it. Not only do they come in large numbers, there's also necromancers that keep spamming even more zombies, while you're trying to survive against a horde of enemies. Also should not forget about a zombie with smth on its head that's just very tanky, uses ranged attack that poisons targets and makes you or your characters regret eating him, because once again - poison. And as a cherry on top - whenever you push enemies that got too close to you far away, they just come back instantly, moving at a speed around 1 mach. Also should mention paladins that have an ability to stun your character from far away, using some sort of magic or idk, because I believe they should stun your character by basically hitting them on a head but they just don't care. I have also tried using someone's advice to complete W3-12, but it just does not work. Yeah, you can suck up your enemies, but:

1. You are definitely gonna suck up a zombie, that's gonna poison Orca

2. Not all enemies close to you will be sucked up, I'd say only around a half of the first wave or even less. And worst of all, by the time second wave comes, you will be left with little to no hp and energy(DP) and it's likely that there's still gonna be remains of first wave that will finish you off. Also should mention an absurd speed of enemies that come at first wave and "tanky" units getting disintegrated in seconds, like level 12 centaur or minotaur. 

I might not be a "good" player, but these zombies(and paladins a little bit too) are a problem. 

While I 100% agree that the final stage feels impossible. It is the final stage. Made purely to give you a run for your money no matter how powerful you've become. Even when I survive the 2 hordes of enemies. It's usually a 50-50 whether or not I can actually beat the Heroine.

To try and help out, however. This is my strategy that has so far worked.

Place a goblin mage around top right corner at the start of the stage. Feed her what you do not feed the orca, so that you boost your kinetic attack. Make sure to have orca's energy maxed out before the hordes come. Once you see the hordes spawning in, focus on the necromancer summoners. They are your top priority, if you must focus on anything else. The trumpet lady is your other choice. Should you pick up any zombies while spamming your kinetic attack like crazy. Just toss them up in the air once. Then feed your zombie free pickings to the orca. No matter how fast and powerful you are. Enemies will start gathering up and attacking the Orca soon. Should all go well and no more summoners exist. Spam the orca's suction ability until the cannoner's arrive.

By this point you want to focus on sending out 2 specific allies. Centaurs and Kitsunes. Use the kitsunes as a panic button of sorts. Extremely cheap fodder meant for nothing but blocking 1-2 attacks and or a singular cannon shot. The centaurs however are made for soaking up attention and attacks. Place them in front of stray paladins and black knights. 

When the heroine shows up is when things get truly annoying. By now you want to be almost 70% focused on her and her only. Always have 2 centaurs in front of her, if you can. Place them somewhat apart from each other. This can usually lead to the heroine 'wasting' an attack. As she only hits the 2 centaurs if your arguably lucky. By now you want to be focusing on slow but steady DMG. Placing Alraune and Mooru is the best for this. Do not overplay, however. As some more catapults will come along and gladly wipe them all out and waste your energy. So obviously, spread them out and perhaps even leave 1-2 close to the spawning zone. They'll get wiped out but at least it would be just that 1-2.

Once 260 enemies have been eliminated. You will have no more fear of stray catapults showing up. If you've done extremely well/got very lucky. Then you should be close to 300 max energy and hopefully a surviving Alraune or 3. By now you can either focus on trying to get as much reserve energy as possible. To continue spamming centaurs and slowly chipping away the heroine's health. Or you can try to get some last Alraune's out. I'd recommend energy. As you never know when the heroine will just simply attack very widely. And wipe out all those background allies. 

So, you're basically looking to have a team of. 1 Goblin Mage, 1 Mooru, 2-3 centuars, 2 kitsunes, 3-4 Alraune's.

As a final note. I'd consider the kitsunes completely useless once they reach 160 energy consumption. 

Hopefully this helps someone and I will go ahead and say. This is obviously not the most perfect strategy. Don't blame me if you try it once and still fail. 

(-1)

I want to thank you for this strategy. It actually worked, though I did not follow it completely, sometimes improvising. I also did not do it at first try, but it took me around 4-5 tries and I have achieved victory. I have also done it with lv. 1 difficulty, and even so I still had a hard time at the start, when 2 waves were approaching. From personal experience, I want to say that everything past two waves of enemies was not that difficult. This is my setup:

lvl 18 Orca with 220% max hp buff and 180% defense

lvl 13 goblin mage

lvl 14 centaur

lvl 11 centaur

lvl 13 kitsune

lvl 12 kitsune

lvl 14 mushroom girl

lvl 12 Alraune(flower girl) 

lvl 11 flower girl 

I also have 2 more characters here, but they do not matter, as I have never used them in a fight. Also, during waves goblin mage was constantly dying and I have spawned her twice in a fight. And well, I didn't get much profit from her after I have spawned her second time,she died as quickly. Also, centaurs and kitsunes had enough health to survive 1 shot from heavy artillery, so that gave me some time. 

By the way, what does the upper buff of swordsman do? I have an error

That is shorter re-deployment time. Can't tell you what attack cooldown does though. As idk what attack it's lessening.

Well it's either characters' attack CD, or your clicking CD. At some point I noticed that my empowered clicks were charging up real fast, though it also could be a buff from goblin mage. I can try to upgrade attack CD further and see if my characters' CD is shorter. But man will that cost a lot of money, it already takes me around 5k currency to upgrade it further. I wish increasing lv. would also increase the amount of moni you would get from a stage, not just upgrade items

OK, I've tested this thing and it actually buffs char's attack CD. As you can see on these screenshots, my minotaur had 5.8 seconds CD at 76% buff. After I've upgraded it to 67%, the same minotaur's attack CD became 4.9 seconds, which means that it's CD decreased by almost a second. It's not really easy to see the numbers on mobile(I hope developer will fix thix), but if you look close enough you wouldprobably see it. 

I see. Doesn't feel as if my army is attacking any faster than it has been. But since most of my focus is everywhere else. I would imagine it's hard to see minor differences like those. (Unless you fully max it out and you just watch a minotauress do a 6-hit combo in 2 seconds flat. which would be possibly funny to watch IMO.)

Deleted 8 days ago
(+1)

I can't fix it if you don't explain when the error happens

Yes this glitch happens randomly on android too

Will there be pred enemy in the future?

(+1)

For the most part, the game pretty fun! Enjoyed my time with the latest update.

Of course, I do have issues...


- Enemy hitboxes are really weird. I know this is explained in the help menu that hitboxes usually are on their feet, but it can be pretty disorienting for newcomers.

- Frontline Pred AI is scuffed. Whatever Pred you place at the start of the stage is probably gonna get stuck on the enemy spawn unable to do anything. This sucks, especially with the more pricier units since they'll just get stuck really fast. The easiest solution would be to give them the ability to turn around if they get too close to enemy spawn or maybe let the player drag them around for a little bit to reposition them.

- It's unclear what certain units do based on their in-game description... While I do like some flavor text, it's also important to state what they do or what buffs they give you. This also goes for certain enemy units (specifically, the heroes)

- The Unit Summon menu needs some work regarding what chances each of the Preds have of getting pulled.

- More backgrounds would be welcome, since the beach one DEFINITELY doesn't the locations of the later worlds.

- More music, even if it's royalty free, would be welcome. That soft, calm tune that plays during battles feels out of place...

 Those were all the criticisms I have at the moment. Keep working hard on the game!

I agree with most of everything said. But just to add some clarity. The summon menu shows off which "main" pred you'll be pulling. In the top left corner when you are on the summoning screen. As indicated by the X5 beside their image. Everything else is kinda meant to just be feed for da Orca.

While certainly not every detail is given in the descriptions of enemies and allies alike. The demon lord does actually state most of the info. Using the mummy for example. The demon lord tells you that she is in fact an attack buffer. When fully fed of course. She also grants a cooldown reduction buff when fed undead enemies. (As seen by a golden glow/shading enveloping the mummy after eating a zombie.) So, while yes, some units have been given a more so "last minute" description. Rather than a fully developed log of info and flavor text. I personally haven't seen any that was unclear enough. That I couldn't grasp what they do.

This was just to help clarify. Not trying to attack or anything of that nature. <3

(+5)

FIRE IN THE HOLE!!!

(+1)

Is there any anal vore in the game? Cause I would love that

(+1)

The plant has it "kinda"

how do i acces the bellly?

(+1)

After defeating the blue haired hero it will be available to you after completing a few more levels

Thank you

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